10/31/2022 0 Comments Action video games 2016![]() ![]() Action video gamesĪnother aspect to be considered as optometrists is the amount of research showing that action video games (AVG) could increase visual attentional resources, thereby being an interesting tool to use in vision therapy, for example. Maybe the contact lens care education could be better with this applied game and then the compliance might increase (also the real challenge here is to create an engaging game with this idea). Think about a game where the main character has to save the world solving puzzles related to contact lens replacement. Let’s show another example in contact lens care compliance. Learning through games for optometry purposes could be the next step to develop more strategies in our practice. 9 New applied games might also be useful to improve visual skills, or increase the compliance to contact lens care or even employ them for myopia management (re-educate distance viewing or screen-time exposure). ![]() There is a growing amount of research showing serious games related to visual system such as visual deficit in brain lesions 8 or vision screening. 7 demonstrated an improvement in a wide range of visual functions in adult amblyopia using action-video games (Medal of Honor Pacific Assault) in contrast to non-action video games (SimCity Societies) with a cross-over experimental design. However, some commercial games have been used to improve reading performance in dyslexia 6 or visual acuity, spatial attention and stereopsis in amblyopia. Not every game would be useful to improve some specific health conditions, because commercial games are designed to be played, not to improve health. 5 Serious games (or applied games) have to be designed with some premises: (a) fair design for every customer, (b) fair challenges, (c) significant decisions, (d) points and rewards and (e) some details and secrets in the game. 3 For instance, in health, there are some games designed to improve attention and cognitive resources, such as Akili 4 or games to manage your pill routine, like Mango Health. ![]() ![]() Serious gamesĪnother important thing related to gamification is the term “serious games”, which means a specific game applied to purposes other than entertainment. If the patient comes to our store every adequate lens replacement time, we can reward them with an extra contact lens solution. Let’s show an example using game mechanisms in contact lens care compliance. Game tips 2 might be: (a) create a points score when patients achieve some levels or objectives, (b) create performance graphs to show the patients their improvement or (c) have some positive reward when patients reach a threshold of points or hours. We might be able to create game mechanisms to keep our patients more engaged for our clinical purposes. One important factor, for instance, might be the use of game elements to increase the patients’ compliance for occlusion in amblyopia, contact lens replacement or vision therapy home-exercises. There are some studies that show the positive results of applying gamification for health interventions, 1 therefore, the aim of this letter is to suggest how and why it could be important to implement gamification for optometry purposes. 1 Videogames use a specific pattern to improve motivation and create a positive experience to keep players immersed in the game and even feel the sensation of contributing and being a part of it. Gamification is a term for the use of video game elements in non-gaming systems in order to improve user experience and engagement. In this article we suggest why it might be interesting to introduce gamification, serious games and action video games in order to know why these topics may help our optometry practice or future research in vision science. Gaming mechanisms applied in other non-game context, and the use of specific games to raise health conditions are becoming more and more popular in our society. ![]()
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